Topic: GPS slow and inaccurate. TouchScript. Buildings.
So now everything in the game works fine with the gps emulator, but when testing it outside on my galaxy s21 and tab s7 the location updates are very infrequent and inaccurate. It can take 1 minute or even longer for the location to change when walking at a consistent pace, and then its usually behind. The gps on the devices work normally in other apps.
I have tried to set different values for desired accuracy and update distance in the inspector, right now they are at 5 and 1.
Actually I seem to have fixed it by adding OnlineMaps.instance.Redraw(); to the update function (?).
So does it need to be added in all scripts that changes the location of a marker?
And while I'm here, perhaps I could ask about the other issue I'm having with TouchScript. Using the screen transform gesture on the map object the tilt gesture is too sensitive. So while zooming and rotating the map it is also accidentally tilted. I can set the movement threshold and min points distance for all of them (translation, rotation and scaling), but not separately.