Topic: New Unity Input System Help
Your asset works fine with the old "Input Manager" but I need to ensure that my project is only using the new Input System, and this needs to include full, native touch support. I know this isn't really your issue but Unity has done a mostly lousy job with supporting this important transition. Would it be possible to provide at least some specific documentation on what will need to be added/changed in uPano to make everything work with the Input System? As a starting point, it seems to me that the separate mouse and keyboard scripts should be eliminated in favour of a more device-neutral implementation, to be more consistent with the spirit of the new Input System...