Topic: Persistent warning message after clicking a prefab.
I have a scene with many objects. If I click on one, then wait a short period of time, then click it again, it selects the object behind it. This is fine.
However, immediately when it selects the object behind the first one, the following warning spams the console indefinitely. I can only escape this state by closing and reopening Unity.
null texture passed to GUI.DrawTexture
UnityEngine.GUI:DrawTexture (UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,bool,single,UnityEngine.Color,UnityEngine.Vector4,UnityEngine.Vector4)
InfinityCode.UltimateEditorEnhancer.HierarchyTools.TreeDrawer:DrawTree (InfinityCode.UltimateEditorEnhancer.HierarchyItem) (at Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Editor/Hierarchy/TreeDrawer.cs:82)
InfinityCode.UltimateEditorEnhancer.HierarchyItemDrawer:OnHierarchyItemGUI (int,UnityEngine.Rect) (at Assets/Plugins/Infinity Code/Ultimate Editor Enhancer/Editor/Managers/HierarchyItemDrawer.cs:57)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The infinite spam appears to be causing significant lag in Unity as well.