Alex Vertax wrote:Horizon 2 ArcGIS has many ways to fix this:
1. Decrease Position Y Offset, for example to “-25”.
2. Decrease In Map View Y Offset, for example to “-70”.
3. Increase Render Queue Offset, for example to "300".
Hi Alex, playing with elevation with the horizon_OM3.cs and the elevation manager, I wanted to have the small detailed map above the horizon one in the rendering. I wanted the y position at the same level for both the first option but then there was some overlap with the first option so no. I fail to see the purpose of the In Map View Y offset, could you explain a bit more?
I tried the third option but I've read that on the URP we had to set the ZTest property of the material to Always so that it shows up alwais on top.
The urp and shadergraph does not expose this property. The solution for me then was to play with the camera stacking with base and overlay, and have as many renderPipelineAsset and layers as I needed horizons.
I found this path a bit tedious but it works well, and I thought maybe there was a simpler option you had come up with?
Thank you for your time 