Hello thanks for your answer.
Alex Vertax wrote:I see. I will try to improve the line following of the elevations, but this is a rather complicated algorithm, it will take some time and I cannot guarantee the result.
Don't waste your time, the easiest could be to add an "Y" (height) public variable, that will raise the spline a over the spline. I will generate the splines, if some parts of it are masked, I will increase the Y value.
Alex Vertax wrote:As a workaround, you can use drawing as overlay (I'll add such an action for Playmaker if needed), but this is a rather slow mode, and if there is any chance of using any other way, it should be used.
Draw an overlay via playmaker would be an interesting features for lot of reasons ! At least 4 parameters would be interesting : color (with alpha), closed or not, filled or not, follow relief.
Alex Vertax wrote:In addition, you can use some other shader for drawing elements, but this requires some experience with shaders. I am not a big expert in shaders, and I cannot help you.
Best regards. Phil