Topic: Plugin Downloader Texture Compression
Hello guys!
I have a few problem, maybe someone would help me or give me advice on how to do it.
So... I bought uPano with the idea of creating a virtual tour as a WebGL app, but problem is that I have a lot of photos (around 100, with res. 5376x2688, ~6,9MB). First, I used Unity TextureImport settings to compress images to DXT1, and size was quite small(~4MB). But, when I build tour with all photos and test in a browser, tour application memory was over 2,5GB.
So I decided...to use plugin Downloader to download only those photos that will be used at the moment. I build tour with only 9 steps/photos to test how much memory it will take on browser. And..after 2 steps app has 250MB, after 4 has 500MB and the end 8/9 steps has over 1GB...
I saw in Unity, when I download my image from server, and when is loaded as a texture to SphericalPanoRender that the image has no compression and has 55MB, that's a lot. Is there any way to compress that texture, or convert to reduce that size of textures when I download from server? Is there any memory managment or something like that? Is that downloaded texture is saved somewhere?