1 (edited by sinjimonkey 2020-09-24 18:46:25)

Topic: Inverted 3d markers

Hi.  I just updated my online maps because I'm working on a new version of my app. 
3d markers are coming in upside-down and when I move the map they move in the opposite direction.  If I set the scale to -1,-1,-1 it moves correctly with the map but isn't in the right place.

What am I missing?

Re: Inverted 3d markers

Hello.

Very interesting.
I just checked 3D markers and it works correctly on my side.
Please make a short video showing the map settings (all components) and the transform component.
I will try to reproduce this.

Re: Inverted 3d markers

I figured it out.  Looks like it doesn't normalize the marker holder after instantiating it.  Setting the position and rotation to 0 after creating the markers fixes it.

Re: Inverted 3d markers

Here's a short video I took showing the problem and how I worked around it.
https://drive.google.com/file/d/1V7knA3 … sp=sharing

5 (edited by sinjimonkey 2020-09-24 19:14:14)

Re: Inverted 3d markers

Watching the video again - it looks like you are instantiating your marker holder at 0,0,0 and then parenting it (which causes unity to give it a local position relative to where it should be for the centre of the scene - and in my case I had rotated the map and panned it to be where I needed it).  The fix would be to reset the transforms so that it properly aligns with the map.

Re: Inverted 3d markers

Thank you for the bug report and video.
The problem has been fixed.
Hotfix is already available through the built-in update system.