Topic: Can this map work with Uber H3. And other questions?
Same guy from here: https://forum.infinity-code.com/viewtopic.php?id=1429
I've been pondering my map problem while doing other work, and came across: [01 & 02Can't add links because of forum rules]
This is a library that provides an API for a geodesic discrete global grid system.
The questions I have for you are:
-- Can this type of map projection work with this asset? The linked library is only for getting the coordinates of hexagons, and doing related calculations.
-- I think it needs a different type of map projection. This seems to indicate that it distorts the hexagon size if on a Mercator projection: [03. Cant add links because of forum rules] Ideally I would do without the distortion with the projection type this map expects. However the size distortion only seems to get really extreme near the poles.
-- It seems like this lib would provide hexagon points as lat/long coords for the points of the hexagon or polygon it's representing. Can I easily convert from lat/long to world space to render the polygon as mesh over the map?
-- Can a mesh or other object be moved with the map as the player moves and rotates? Or would there be a more elegant way to use this sort of grid with this asset?
-- Or can this asset accept/use GeoJSON (Like Leaflet, and other other maps) to natively render shapes on the map?
-- Can this asset use Vector tiles? I couldn't find info on this. As I can just provide my own tiles that have this data encoded in them to begin with.
The jist is that I want to integrate/overlay a grid, and other objects onto a map, and want to know if I can easily do that with this asset without having to manually manage the overlay outside of the map.
Thanks!