Alex Vertax wrote:Hello.
1. The new version of the RWT Playmaker Integration Kit is attached.
The next version of RWT will contain this.
Unity 2018.3 or later is required.
2. Vector2 uses float, which has an accuracy of 6-9 decimal places.
But Vector2.ToString () shows only one decimal place.
How to make sure: just log any field (x or y) from Vector2.
Thanks a lot Alex, perfect service as always.
I have some other questions, maybe already asked and solved.
- If I put POI in the Helper, objects are spawned on the map when the map is imported. Is there a way to choose something else than a cube, I mean for instance a prefab ?
- Then, if this object is moved over the map, the RWT POI Item script still displays the old coordinates. It would be great (and I think not too complicated) to add an "update" button to display the new values, including if possible a 3rd field with altitude.
Usually, as I have a lot of POI to add, I enter them inside a spreadsheet with their coordinate, then I import this spreadsheet via copy paste in the editor. My POI are terrestrial and aerial, so I would be interested if you could add an altitude field too (and/or height for the ground) with 0 by default.
Hope these suggestions are clear, don't hesitate to ask if needed !