Topic: Marker3D Colliders

It seems that whatever the scale of a Marker3D is set to, its collider size on the map doesn't change. In other words, a Marker3D's collider seems to always be a set size no matter what, regardless if it is a BoxCollider or a CapsuleCollider.

I need to adjust my Marker3D's collider size.

When the Marker3D's scale just where I want it, its collider extends way beyond the Marker3D's mesh. Also when changing the collider's bounds nothing happens. Even if I try to make the collider a size of zero, it still extends beyond the mesh and gets triggered.

Any advice? Thanks.

Using Online Maps v 2.5 and Unity 5.4.0p4

Re: Marker3D Colliders

Hello.

Online Maps does not change the size of the collider at all.
Marker3D.scale changes "markerInstance.transform.localScale", that affects to the global size of the collider.

Kind Regards,
Infinity Code Team.

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