Topic: Marker3D Colliders
It seems that whatever the scale of a Marker3D is set to, its collider size on the map doesn't change. In other words, a Marker3D's collider seems to always be a set size no matter what, regardless if it is a BoxCollider or a CapsuleCollider.
I need to adjust my Marker3D's collider size.
When the Marker3D's scale just where I want it, its collider extends way beyond the Marker3D's mesh. Also when changing the collider's bounds nothing happens. Even if I try to make the collider a size of zero, it still extends beyond the mesh and gets triggered.
Any advice? Thanks.
Using Online Maps v 2.5 and Unity 5.4.0p4