1 (edited by ghensan 2017-02-16 06:02:05)

Topic: Online Map keeps crashing

Hi, just gotta work with this plugin today, its amazing and very detail, but i want to use it for a prototype of my app, its used GPS location and track user, but for some reason its keep crashing on me, sometimes it wont even load the marker, but sometimes it load the marker correctly (user and other place marker) but then instantly crash while the map still grey

heres the crash record

C:\AndroidSDK\platform-tools>adb logcat -s Unity
--------- beginning of crash
--------- beginning of system
--------- beginning of main
02-16 12:55:23.984  8549  8578 D Unity   : [SHA1] 0a9147f52655f460e76fee84f1bba2b3490c622c   28622252 bytes ~ lib/armeabi-v7a/libunity.so
02-16 12:55:23.985  8549  8578 D Unity   : [SHA1] ae08f27fce96373832b6f9d90b3f28952ee66625      25316 bytes ~ lib/armeabi-v7a/libmain.so
02-16 12:55:24.122  8549  8578 D Unity   : [SHA1] 2fa46dbe358313f35706645767a93fb733825491    3762548 bytes ~ lib/armeabi-v7a/libmono.so
02-16 12:55:25.395  8549  8578 D Unity   : [SHA1] 280b77618ebc7a76a1d01576f7708dd9bf80d8fd   32592092 bytes ~ lib/x86/libunity.so
02-16 12:55:25.395  8549  8578 D Unity   : [SHA1] bfe16f03ae5ca056dc7162ebb92356fba398b819       8120 bytes ~ lib/x86/libmain.so
02-16 12:55:25.523  8549  8578 D Unity   : [SHA1] dcc15a475feca0cf6d6b53d7928970dd9fd5c10e    3632348 bytes ~ lib/x86/libmono.so
02-16 12:55:25.523  8549  8578 D Unity   : [EGL] Attaching window :0xaeeda608
02-16 12:55:25.523  8549  8578 D Unity   : Mono path[0] = '/data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed'
02-16 12:55:25.523  8549  8578 D Unity   : Mono config path = 'assets/bin/Data/Managed'
02-16 12:55:25.524  8549  8578 D Unity   : PlayerConnection initialized from /data/app/com.lols.lelz-2/base.apk/assets/bin/Data (debug = 0)
02-16 12:55:25.524  8549  8578 D Unity   : PlayerConnection initialized network socket : 0.0.0.0 55412
02-16 12:55:25.525  8549  8578 D Unity   : PlayerConnection initialized unix socket : Unity-com.lols.lelz
02-16 12:55:25.526  8549  8578 D Unity   : Multi-casting "[IP] 10.139.8.98 [Port] 55412 [Flags] 3 [Guid] 1535374891 [EditorId] 1628899202 [Version] 1048832 [Id] AndroidPlayer(Infinix_Infinix_X510@10.139.8.98) [Debug] 1" to [225.0.0.222:54997]...
02-16 12:55:25.526  8549  8578 D Unity   : Waiting for connection from host on [0.0.0.0:55412]...
02-16 12:55:30.532  8549  8578 D Unity   : Timed out. Continuing without host connection.
02-16 12:55:30.532  8549  8578 D Unity   : Started listening to [0.0.0.0:55412]
02-16 12:55:30.532  8549  8578 D Unity   : Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56891
02-16 12:55:30.713  8549  8578 D Unity   : InitializeScriptEngine OK (aa1f1ee0)
02-16 12:55:30.714  8549  8578 D Unity   : PlayerConnection already initialized - listening to [0.0.0.0:55412]
02-16 12:55:30.749  8549  8578 D Unity   : Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
02-16 12:55:30.750  8549  8578 E Unity   : Unable to find AudioPluginMsHRTF
02-16 12:55:30.751  8549  8578 D Unity   : Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
02-16 12:55:30.751  8549  8578 E Unity   : Unable to find AudioPluginOculusSpatializer
02-16 12:55:30.751  8549  8578 D Unity   : PlayerInitEngineNoGraphics OK
02-16 12:55:30.751  8549  8578 D Unity   : AndroidGraphics::Startup window =  0xaeeda608
02-16 12:55:30.751  8549  8578 D Unity   : [EGL] Attaching window :0xaeeda608
02-16 12:55:30.755  8549  8578 D Unity   : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
02-16 12:55:30.756  8549  8578 E Unity   : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.756  8549  8578 E Unity   :
02-16 12:55:30.756  8549  8578 E Unity   : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.756  8549  8578 E Unity   :
02-16 12:55:30.756  8549  8578 D Unity   : [EGL] Request: ES 3.1 RGB0 000 0/0
02-16 12:55:30.756  8549  8578 E Unity   : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.756  8549  8578 E Unity   :
02-16 12:55:30.756  8549  8578 E Unity   : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.756  8549  8578 E Unity   :
02-16 12:55:30.756  8549  8578 D Unity   : [EGL] Request: ES 3.0 RGB0 000 0/0
02-16 12:55:30.756  8549  8578 E Unity   : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.756  8549  8578 E Unity   :
02-16 12:55:30.756  8549  8578 E Unity   : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.756  8549  8578 E Unity   :
02-16 12:55:30.756  8549  8578 D Unity   : [EGL] Request: ES 2.0 RGB0 000 0/0
02-16 12:55:30.757  8549  8578 D Unity   : [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
02-16 12:55:30.757  8549  8578 D Unity   : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
02-16 12:55:30.757  8549  8578 E Unity   : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.757  8549  8578 E Unity   :
02-16 12:55:30.757  8549  8578 E Unity   : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.757  8549  8578 E Unity   :
02-16 12:55:30.757  8549  8578 D Unity   : [EGL] Request: ES 3.1 RGB0 000 0/0
02-16 12:55:30.757  8549  8578 E Unity   : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.757  8549  8578 E Unity   :
02-16 12:55:30.757  8549  8578 E Unity   : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.757  8549  8578 E Unity   :
02-16 12:55:30.757  8549  8578 D Unity   : [EGL] Request: ES 3.0 RGB0 000 0/0
02-16 12:55:30.757  8549  8578 E Unity   : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.757  8549  8578 E Unity   :
02-16 12:55:30.757  8549  8578 E Unity   : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.757  8549  8578 E Unity   :
02-16 12:55:30.757  8549  8578 D Unity   : [EGL] Request: ES 2.0 RGB0 000 0/0
02-16 12:55:30.758  8549  8578 D Unity   : [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
02-16 12:55:30.758  8549  8578 D Unity   : [EGL] Request: ES 2.0 RGBA32 8888 0/0
02-16 12:55:30.760  8549  8578 D Unity   : [EGL] Found: ID[30] ES 2.0 RGBA32 8888 0/0
02-16 12:55:30.765  8549  8578 D Unity   : ANativeWindow: (720/1184) RequestedResolution: (0/0) EGLSurface: (720/1184)
02-16 12:55:30.773  8549  8578 D Unity   : Renderer: Mali-400 MP
02-16 12:55:30.773  8549  8578 D Unity   : Vendor:   ARM
02-16 12:55:30.773  8549  8578 D Unity   : Version:  OpenGL ES 2.0
02-16 12:55:30.773  8549  8578 D Unity   : GLES:     2
02-16 12:55:30.774  8549  8578 D Unity   : GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
02-16 12:55:30.794  8549  8578 D Unity   : OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1602556416
02-16 12:55:30.795  8549  8578 D Unity   : [EGL] Attaching window :0xaeeda608
02-16 12:55:30.797  8549  8578 D Unity   : Requested framebuffer: resolution[720x1184], rgba[8/8/8/8], depth+stencil[on], samples[1]
02-16 12:55:30.797  8549  8578 D Unity   : Created framebuffer: resolution[720x1184], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
02-16 12:55:30.797  8549  8578 D Unity   : Initialize engine version: 5.5.0f3 (38b4efef76f0)
02-16 12:55:30.812  8549  8549 D Unity   : SetWindow 0 0xa0b36e08
02-16 12:55:30.812  8549  8549 D Unity   : [EGL] Attaching window :0xa0b36e08
02-16 12:55:30.867  8549  8578 D Unity   : AudioManager: Selecting AudioTrack output...
02-16 12:55:30.900  8549  8578 D Unity   : Begin MonoManager ReloadAssembly
02-16 12:55:30.965  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
02-16 12:55:30.995  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
02-16 12:55:31.164  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
02-16 12:55:31.171  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
02-16 12:55:31.177  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
02-16 12:55:31.181  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
02-16 12:55:31.187  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
02-16 12:55:31.191  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
02-16 12:55:31.193  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
02-16 12:55:31.193  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
02-16 12:55:31.202  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.Json.dll (this message is harmless)
02-16 12:55:31.203  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.Json.dll into Unity Child Domain
02-16 12:55:31.204  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.ExtensionMethods.dll (this message is harmless)
02-16 12:55:31.204  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.ExtensionMethods.dll into Unity Child Domain
02-16 12:55:31.205  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.Geometry.dll (this message is harmless)
02-16 12:55:31.206  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.Geometry.dll into Unity Child Domain
02-16 12:55:31.207  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.PbfReader.dll (this message is harmless)
02-16 12:55:31.207  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.PbfReader.dll into Unity Child Domain
02-16 12:55:31.210  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.VectorTileReader.dll (this message is harmless)
02-16 12:55:31.210  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.VectorTileReader.dll into Unity Child Domain
02-16 12:55:31.215  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
02-16 12:55:31.215  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
02-16 12:55:31.219  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Triangulation.dll (this message is harmless)
02-16 12:55:31.219  8549  8578 D Unity   : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Triangulation.dll into Unity Child Domain
02-16 12:55:31.271  8549  8578 D Unity   : - Completed reload, in  0.371 seconds
02-16 12:55:31.416  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
02-16 12:55:31.440  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
02-16 12:55:31.571  8549  8578 D Unity   : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/System.Xml.dll (this message is harmless)
02-16 12:55:31.782  8549  8578 D Unity   : -------- Shader compilation failed
02-16 12:55:31.782  8549  8578 D Unity   : #version 100
02-16 12:55:31.783  8549  8578 D Unity   : #extension GL_EXT_frag_depth : enable
02-16 12:55:31.783  8549  8578 D Unity   : precision mediump float;
02-16 12:55:31.783  8549  8578 D Unity   : uniform highp vec4 _ProjectionParams;
02-16 12:55:31.783  8549  8578 D Unity   : uniform highp vec4 _ZBufferParams;
02-16 12:55:31.783  8549  8578 D Unity   : uniform highp mat4 unity_CameraToWorld;
02-16 12:55:31.783  8549  8578 D Unity   : uniform highp mat4 _NonJitteredVP;
02-16 12:55:31.783  8549  8578 D Unity   : uniform highp mat4 _PreviousVP;
02-16 12:55:31.783  8549  8578 D Unity   : uniform highp sampler2D _CameraDepthTexture;
02-16 12:55:31.783  8549  8578 D Unity   : varying highp vec2 xlv_TEXCOORD0;
02-16 12:55:31.784  8549  8578 D Unity   : varying highp vec3 xlv_TEXCOORD1;
02-16 12:55:31.784  8549  8578 D Unity   : void main ()
02-16 12:55:31.784  8549  8578 D Unity   : {
02-16 12:55:31.784  8549  8578 D Unity   :   highp vec4 tmpvar_1;
02-16 12:55:31.784  8549  8578 D Unity   :   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
02-16 12:55:31.784  8549  8578 D Unity   :   mediump vec2 tmpvar_2;
02-16 12:55:31.784  8549  8578 D Unity   :   highp vec4 tmpvar_3;
02-16 12:55:31.784  8549  8578 D Unity   :   tmpvar_3.w = 1.0;
02-16 12:55:31.784  8549  8578 D Unity   :   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
02-16 12:55:31.785  8549  8578 D Unity   :     (_ZBufferParams.x * tmpvar_1.x)
02-16 12:55:31.785  8549  8578 D Unity   :    + _ZBufferParams.y))));
02-16 12:55:31.785  8549  8578 D Unity   :   highp vec4 tmpvar_4;
02-16 12:55:31.785  8549  8578 D Unity   :   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
02-16 12:55:31.785  8549  8578 D Unity   :   highp vec4 tmpvar_5;
02-16 12:55:31.785  8549  8578 D Unity   :   tmpvar_5 = (_PreviousVP * tmpvar_4);
02-16 12:55:31.785  8549  8578 D Unity   :   highp vec4 tmpvar_6;
02-16 12:55:31.785  8549  8578 D Unity   :   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
02-16 12:55:31.785  8549  8578 D Unity   :   highp vec2 tmpvar_7;
02-16 12:55:31.785  8549  8578 D Unity   :   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
02-16 12:55:31.785  8549  8578 D Unity   :   highp vec2 tmpvar_8;
02-16 12:55:31.785  8549  8578 D Unity   :   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
02-16 12:55:31.786  8549  8578 D Unity   :   tmpvar_2 = (tmpvar_8 - tmpvar_7);
02-16 12:55:31.786  8549  8578 D Unity   :   mediump vec4 tmpvar_9;
02-16 12:55:31.786  8549  8578 D Unity   :   tmpvar_9.zw = vec2(0.0, 1.0);
02-16 12:55:31.786  8549  8578 D Unity   :   tmpvar_9.xy = tmpvar_2;
02-16 12:55:31.786  8549  8578 D Unity   :   gl_FragDepthEXT = tmpvar_1.x;
02-16 12:55:31.786  8549  8578 D Unity   :   gl_FragData[0] = tmpvar_9;
02-16 12:55:31.786  8549  8578 D Unity   : }
02-16 12:55:31.786  8549  8578 D Unity   : -------- failed compiling:
02-16 12:55:31.786  8549  8578 D Unity   : fragment evaluation shader
02-16 12:55:31.786  8549  8578 D Unity   : 0:4: P0003: Extension 'GL_EXT_frag_depth' not supported
02-16 12:55:31.786  8549  8578 D Unity   : 0:6: P0004: High precision not supported, instead compiling high precision as medium precision
02-16 12:55:31.786  8549  8578 D Unity   : 0:38: L0002: Undeclared variable 'gl_FragDepthEXT'
02-16 12:55:31.786  8549  8578 D Unity   : Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
02-16 12:55:31.787  8549  8578 D Unity   : WARNING: Shader
02-16 12:55:31.787  8549  8578 D Unity   : Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
02-16 12:55:31.787  8549  8578 D Unity   : WARNING: Shader
02-16 12:55:31.787  8549  8578 D Unity   : Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
02-16 12:55:31.833  8549  8578 D Unity   : PlayerInitEngineGraphics OK
02-16 12:55:31.835  8549  8578 D Unity   : Found 3 native sensors
02-16 12:55:31.844  8549  8578 D Unity   : Sensor :        Accelerometer ( 1) ; 0.003906 / 0.01s ; ACCELEROMETER / MTK
02-16 12:55:31.848  8549  8578 D Unity   : Sensor :        Accelerometer ( 1) ; 0.003906 / 0.01s ; ACCELEROMETER / MTK
02-16 12:55:31.915  8549  8578 D Unity   : ANativeWindow: (720/1280) RequestedResolution: (0/0) EGLSurface: (720/1280)
02-16 12:55:32.291  8549  8578 D Unity   : UnloadTime: 7.134000 ms
02-16 12:55:32.298  8549  8578 D Unity   : UUID: 2ae8b85ded594590 => 805b36bdd7098e7721ac475f7d51cd23
02-16 12:55:32.622  8549  8578 D Unity   : Requested framebuffer: resolution[720x1280], rgba[8/8/8/8], depth+stencil[on], samples[1]
02-16 12:55:32.623  8549  8578 D Unity   : Created framebuffer: resolution[720x1280], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
02-16 12:55:33.903  8549  8578 D Unity   : Sensor :        Accelerometer ( 1) ; 0.003906 / 0.01s ; ACCELEROMETER / MTK
02-16 12:55:33.925  8549  8578 D Unity   : Choreographer available: Enabling VSYNC timing
02-16 12:55:34.288  8549  8649 D Unity   : Setting up 1 worker threads for Enlighten.
02-16 12:55:34.288  8549  8650 D Unity   :   Thread -> id: ffffffff98dbf930 -> priority: 1
02-16 12:55:47.903  8549  8641 D Unity   : Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
02-16 12:55:47.981  8549  8578 D Unity   : UnloadTime: 61.862000 ms
02-16 12:55:48.129  8549  8578 D Unity   : System memory in use before: 14.6 MB.
02-16 12:55:48.133  8549  8578 D Unity   : System memory in use after: 14.6 MB.
02-16 12:55:48.133  8549  8578 D Unity   :
02-16 12:55:48.133  8549  8578 D Unity   : Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 603.
02-16 12:55:48.133  8549  8578 D Unity   : Total: 4.084000 ms (FindLiveObjects: 0.244000 ms CreateObjectMapping: 0.152000 ms MarkObjects: 2.356000 ms  DeleteObjects: 1.261000 ms)
02-16 12:55:48.133  8549  8578 D Unity   :
02-16 12:55:48.295  8549  8578 D Unity   : LocationTracker::SetDesiredAccuracy(5)
02-16 12:55:48.295  8549  8578 D Unity   : LocationTracker::SetDistanceFilter(5)
02-16 12:55:48.295  8549  8578 D Unity   : LocationTracker::Enable()
02-16 12:55:48.298  8549  8578 D Unity   : LocationTracker::[network] (location update)
02-16 12:55:48.307  8549  8578 D Unity   : LocationTracker::[network] (registered)
02-16 12:55:48.313  8549  8578 D Unity   : LocationTracker::[gps] (registered)
02-16 12:55:48.317  8549  8578 D Unity   : LocationTracker::[passive] (registered)

thank you smile

Re: Online Map keeps crashing

update, just read this : http://forum.infinity-code.com/viewtopic.php?id=332

i'll try update unity, thanks for the AWESOME plugin!