Topic: Online Map keeps crashing
Hi, just gotta work with this plugin today, its amazing and very detail, but i want to use it for a prototype of my app, its used GPS location and track user, but for some reason its keep crashing on me, sometimes it wont even load the marker, but sometimes it load the marker correctly (user and other place marker) but then instantly crash while the map still grey
heres the crash record
C:\AndroidSDK\platform-tools>adb logcat -s Unity
--------- beginning of crash
--------- beginning of system
--------- beginning of main
02-16 12:55:23.984 8549 8578 D Unity : [SHA1] 0a9147f52655f460e76fee84f1bba2b3490c622c 28622252 bytes ~ lib/armeabi-v7a/libunity.so
02-16 12:55:23.985 8549 8578 D Unity : [SHA1] ae08f27fce96373832b6f9d90b3f28952ee66625 25316 bytes ~ lib/armeabi-v7a/libmain.so
02-16 12:55:24.122 8549 8578 D Unity : [SHA1] 2fa46dbe358313f35706645767a93fb733825491 3762548 bytes ~ lib/armeabi-v7a/libmono.so
02-16 12:55:25.395 8549 8578 D Unity : [SHA1] 280b77618ebc7a76a1d01576f7708dd9bf80d8fd 32592092 bytes ~ lib/x86/libunity.so
02-16 12:55:25.395 8549 8578 D Unity : [SHA1] bfe16f03ae5ca056dc7162ebb92356fba398b819 8120 bytes ~ lib/x86/libmain.so
02-16 12:55:25.523 8549 8578 D Unity : [SHA1] dcc15a475feca0cf6d6b53d7928970dd9fd5c10e 3632348 bytes ~ lib/x86/libmono.so
02-16 12:55:25.523 8549 8578 D Unity : [EGL] Attaching window :0xaeeda608
02-16 12:55:25.523 8549 8578 D Unity : Mono path[0] = '/data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed'
02-16 12:55:25.523 8549 8578 D Unity : Mono config path = 'assets/bin/Data/Managed'
02-16 12:55:25.524 8549 8578 D Unity : PlayerConnection initialized from /data/app/com.lols.lelz-2/base.apk/assets/bin/Data (debug = 0)
02-16 12:55:25.524 8549 8578 D Unity : PlayerConnection initialized network socket : 0.0.0.0 55412
02-16 12:55:25.525 8549 8578 D Unity : PlayerConnection initialized unix socket : Unity-com.lols.lelz
02-16 12:55:25.526 8549 8578 D Unity : Multi-casting "[IP] 10.139.8.98 [Port] 55412 [Flags] 3 [Guid] 1535374891 [EditorId] 1628899202 [Version] 1048832 [Id] AndroidPlayer(Infinix_Infinix_X510@10.139.8.98) [Debug] 1" to [225.0.0.222:54997]...
02-16 12:55:25.526 8549 8578 D Unity : Waiting for connection from host on [0.0.0.0:55412]...
02-16 12:55:30.532 8549 8578 D Unity : Timed out. Continuing without host connection.
02-16 12:55:30.532 8549 8578 D Unity : Started listening to [0.0.0.0:55412]
02-16 12:55:30.532 8549 8578 D Unity : Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56891
02-16 12:55:30.713 8549 8578 D Unity : InitializeScriptEngine OK (aa1f1ee0)
02-16 12:55:30.714 8549 8578 D Unity : PlayerConnection already initialized - listening to [0.0.0.0:55412]
02-16 12:55:30.749 8549 8578 D Unity : Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
02-16 12:55:30.750 8549 8578 E Unity : Unable to find AudioPluginMsHRTF
02-16 12:55:30.751 8549 8578 D Unity : Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
02-16 12:55:30.751 8549 8578 E Unity : Unable to find AudioPluginOculusSpatializer
02-16 12:55:30.751 8549 8578 D Unity : PlayerInitEngineNoGraphics OK
02-16 12:55:30.751 8549 8578 D Unity : AndroidGraphics::Startup window = 0xaeeda608
02-16 12:55:30.751 8549 8578 D Unity : [EGL] Attaching window :0xaeeda608
02-16 12:55:30.755 8549 8578 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
02-16 12:55:30.756 8549 8578 E Unity : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.756 8549 8578 E Unity :
02-16 12:55:30.756 8549 8578 E Unity : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.756 8549 8578 E Unity :
02-16 12:55:30.756 8549 8578 D Unity : [EGL] Request: ES 3.1 RGB0 000 0/0
02-16 12:55:30.756 8549 8578 E Unity : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.756 8549 8578 E Unity :
02-16 12:55:30.756 8549 8578 E Unity : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.756 8549 8578 E Unity :
02-16 12:55:30.756 8549 8578 D Unity : [EGL] Request: ES 3.0 RGB0 000 0/0
02-16 12:55:30.756 8549 8578 E Unity : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.756 8549 8578 E Unity :
02-16 12:55:30.756 8549 8578 E Unity : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.756 8549 8578 E Unity :
02-16 12:55:30.756 8549 8578 D Unity : [EGL] Request: ES 2.0 RGB0 000 0/0
02-16 12:55:30.757 8549 8578 D Unity : [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
02-16 12:55:30.757 8549 8578 D Unity : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
02-16 12:55:30.757 8549 8578 E Unity : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.757 8549 8578 E Unity :
02-16 12:55:30.757 8549 8578 E Unity : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.757 8549 8578 E Unity :
02-16 12:55:30.757 8549 8578 D Unity : [EGL] Request: ES 3.1 RGB0 000 0/0
02-16 12:55:30.757 8549 8578 E Unity : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.757 8549 8578 E Unity :
02-16 12:55:30.757 8549 8578 E Unity : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.757 8549 8578 E Unity :
02-16 12:55:30.757 8549 8578 D Unity : [EGL] Request: ES 3.0 RGB0 000 0/0
02-16 12:55:30.757 8549 8578 E Unity : [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
02-16 12:55:30.757 8549 8578 E Unity :
02-16 12:55:30.757 8549 8578 E Unity : (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
02-16 12:55:30.757 8549 8578 E Unity :
02-16 12:55:30.757 8549 8578 D Unity : [EGL] Request: ES 2.0 RGB0 000 0/0
02-16 12:55:30.758 8549 8578 D Unity : [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
02-16 12:55:30.758 8549 8578 D Unity : [EGL] Request: ES 2.0 RGBA32 8888 0/0
02-16 12:55:30.760 8549 8578 D Unity : [EGL] Found: ID[30] ES 2.0 RGBA32 8888 0/0
02-16 12:55:30.765 8549 8578 D Unity : ANativeWindow: (720/1184) RequestedResolution: (0/0) EGLSurface: (720/1184)
02-16 12:55:30.773 8549 8578 D Unity : Renderer: Mali-400 MP
02-16 12:55:30.773 8549 8578 D Unity : Vendor: ARM
02-16 12:55:30.773 8549 8578 D Unity : Version: OpenGL ES 2.0
02-16 12:55:30.773 8549 8578 D Unity : GLES: 2
02-16 12:55:30.774 8549 8578 D Unity : GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
02-16 12:55:30.794 8549 8578 D Unity : OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1602556416
02-16 12:55:30.795 8549 8578 D Unity : [EGL] Attaching window :0xaeeda608
02-16 12:55:30.797 8549 8578 D Unity : Requested framebuffer: resolution[720x1184], rgba[8/8/8/8], depth+stencil[on], samples[1]
02-16 12:55:30.797 8549 8578 D Unity : Created framebuffer: resolution[720x1184], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
02-16 12:55:30.797 8549 8578 D Unity : Initialize engine version: 5.5.0f3 (38b4efef76f0)
02-16 12:55:30.812 8549 8549 D Unity : SetWindow 0 0xa0b36e08
02-16 12:55:30.812 8549 8549 D Unity : [EGL] Attaching window :0xa0b36e08
02-16 12:55:30.867 8549 8578 D Unity : AudioManager: Selecting AudioTrack output...
02-16 12:55:30.900 8549 8578 D Unity : Begin MonoManager ReloadAssembly
02-16 12:55:30.965 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
02-16 12:55:30.995 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
02-16 12:55:31.164 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
02-16 12:55:31.171 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
02-16 12:55:31.177 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
02-16 12:55:31.181 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
02-16 12:55:31.187 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
02-16 12:55:31.191 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
02-16 12:55:31.193 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
02-16 12:55:31.193 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
02-16 12:55:31.202 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.Json.dll (this message is harmless)
02-16 12:55:31.203 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.Json.dll into Unity Child Domain
02-16 12:55:31.204 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.ExtensionMethods.dll (this message is harmless)
02-16 12:55:31.204 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.ExtensionMethods.dll into Unity Child Domain
02-16 12:55:31.205 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.Geometry.dll (this message is harmless)
02-16 12:55:31.206 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.Geometry.dll into Unity Child Domain
02-16 12:55:31.207 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.PbfReader.dll (this message is harmless)
02-16 12:55:31.207 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.PbfReader.dll into Unity Child Domain
02-16 12:55:31.210 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.VectorTileReader.dll (this message is harmless)
02-16 12:55:31.210 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Mapbox.VectorTile.VectorTileReader.dll into Unity Child Domain
02-16 12:55:31.215 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
02-16 12:55:31.215 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
02-16 12:55:31.219 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Triangulation.dll (this message is harmless)
02-16 12:55:31.219 8549 8578 D Unity : Loading /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/Triangulation.dll into Unity Child Domain
02-16 12:55:31.271 8549 8578 D Unity : - Completed reload, in 0.371 seconds
02-16 12:55:31.416 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
02-16 12:55:31.440 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
02-16 12:55:31.571 8549 8578 D Unity : Platform assembly: /data/app/com.lols.lelz-2/base.apk/assets/bin/Data/Managed/System.Xml.dll (this message is harmless)
02-16 12:55:31.782 8549 8578 D Unity : -------- Shader compilation failed
02-16 12:55:31.782 8549 8578 D Unity : #version 100
02-16 12:55:31.783 8549 8578 D Unity : #extension GL_EXT_frag_depth : enable
02-16 12:55:31.783 8549 8578 D Unity : precision mediump float;
02-16 12:55:31.783 8549 8578 D Unity : uniform highp vec4 _ProjectionParams;
02-16 12:55:31.783 8549 8578 D Unity : uniform highp vec4 _ZBufferParams;
02-16 12:55:31.783 8549 8578 D Unity : uniform highp mat4 unity_CameraToWorld;
02-16 12:55:31.783 8549 8578 D Unity : uniform highp mat4 _NonJitteredVP;
02-16 12:55:31.783 8549 8578 D Unity : uniform highp mat4 _PreviousVP;
02-16 12:55:31.783 8549 8578 D Unity : uniform highp sampler2D _CameraDepthTexture;
02-16 12:55:31.783 8549 8578 D Unity : varying highp vec2 xlv_TEXCOORD0;
02-16 12:55:31.784 8549 8578 D Unity : varying highp vec3 xlv_TEXCOORD1;
02-16 12:55:31.784 8549 8578 D Unity : void main ()
02-16 12:55:31.784 8549 8578 D Unity : {
02-16 12:55:31.784 8549 8578 D Unity : highp vec4 tmpvar_1;
02-16 12:55:31.784 8549 8578 D Unity : tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
02-16 12:55:31.784 8549 8578 D Unity : mediump vec2 tmpvar_2;
02-16 12:55:31.784 8549 8578 D Unity : highp vec4 tmpvar_3;
02-16 12:55:31.784 8549 8578 D Unity : tmpvar_3.w = 1.0;
02-16 12:55:31.784 8549 8578 D Unity : tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
02-16 12:55:31.785 8549 8578 D Unity : (_ZBufferParams.x * tmpvar_1.x)
02-16 12:55:31.785 8549 8578 D Unity : + _ZBufferParams.y))));
02-16 12:55:31.785 8549 8578 D Unity : highp vec4 tmpvar_4;
02-16 12:55:31.785 8549 8578 D Unity : tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
02-16 12:55:31.785 8549 8578 D Unity : highp vec4 tmpvar_5;
02-16 12:55:31.785 8549 8578 D Unity : tmpvar_5 = (_PreviousVP * tmpvar_4);
02-16 12:55:31.785 8549 8578 D Unity : highp vec4 tmpvar_6;
02-16 12:55:31.785 8549 8578 D Unity : tmpvar_6 = (_NonJitteredVP * tmpvar_4);
02-16 12:55:31.785 8549 8578 D Unity : highp vec2 tmpvar_7;
02-16 12:55:31.785 8549 8578 D Unity : tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
02-16 12:55:31.785 8549 8578 D Unity : highp vec2 tmpvar_8;
02-16 12:55:31.785 8549 8578 D Unity : tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
02-16 12:55:31.786 8549 8578 D Unity : tmpvar_2 = (tmpvar_8 - tmpvar_7);
02-16 12:55:31.786 8549 8578 D Unity : mediump vec4 tmpvar_9;
02-16 12:55:31.786 8549 8578 D Unity : tmpvar_9.zw = vec2(0.0, 1.0);
02-16 12:55:31.786 8549 8578 D Unity : tmpvar_9.xy = tmpvar_2;
02-16 12:55:31.786 8549 8578 D Unity : gl_FragDepthEXT = tmpvar_1.x;
02-16 12:55:31.786 8549 8578 D Unity : gl_FragData[0] = tmpvar_9;
02-16 12:55:31.786 8549 8578 D Unity : }
02-16 12:55:31.786 8549 8578 D Unity : -------- failed compiling:
02-16 12:55:31.786 8549 8578 D Unity : fragment evaluation shader
02-16 12:55:31.786 8549 8578 D Unity : 0:4: P0003: Extension 'GL_EXT_frag_depth' not supported
02-16 12:55:31.786 8549 8578 D Unity : 0:6: P0004: High precision not supported, instead compiling high precision as medium precision
02-16 12:55:31.786 8549 8578 D Unity : 0:38: L0002: Undeclared variable 'gl_FragDepthEXT'
02-16 12:55:31.786 8549 8578 D Unity : Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
02-16 12:55:31.787 8549 8578 D Unity : WARNING: Shader
02-16 12:55:31.787 8549 8578 D Unity : Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
02-16 12:55:31.787 8549 8578 D Unity : WARNING: Shader
02-16 12:55:31.787 8549 8578 D Unity : Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
02-16 12:55:31.833 8549 8578 D Unity : PlayerInitEngineGraphics OK
02-16 12:55:31.835 8549 8578 D Unity : Found 3 native sensors
02-16 12:55:31.844 8549 8578 D Unity : Sensor : Accelerometer ( 1) ; 0.003906 / 0.01s ; ACCELEROMETER / MTK
02-16 12:55:31.848 8549 8578 D Unity : Sensor : Accelerometer ( 1) ; 0.003906 / 0.01s ; ACCELEROMETER / MTK
02-16 12:55:31.915 8549 8578 D Unity : ANativeWindow: (720/1280) RequestedResolution: (0/0) EGLSurface: (720/1280)
02-16 12:55:32.291 8549 8578 D Unity : UnloadTime: 7.134000 ms
02-16 12:55:32.298 8549 8578 D Unity : UUID: 2ae8b85ded594590 => 805b36bdd7098e7721ac475f7d51cd23
02-16 12:55:32.622 8549 8578 D Unity : Requested framebuffer: resolution[720x1280], rgba[8/8/8/8], depth+stencil[on], samples[1]
02-16 12:55:32.623 8549 8578 D Unity : Created framebuffer: resolution[720x1280], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
02-16 12:55:33.903 8549 8578 D Unity : Sensor : Accelerometer ( 1) ; 0.003906 / 0.01s ; ACCELEROMETER / MTK
02-16 12:55:33.925 8549 8578 D Unity : Choreographer available: Enabling VSYNC timing
02-16 12:55:34.288 8549 8649 D Unity : Setting up 1 worker threads for Enlighten.
02-16 12:55:34.288 8549 8650 D Unity : Thread -> id: ffffffff98dbf930 -> priority: 1
02-16 12:55:47.903 8549 8641 D Unity : Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
02-16 12:55:47.981 8549 8578 D Unity : UnloadTime: 61.862000 ms
02-16 12:55:48.129 8549 8578 D Unity : System memory in use before: 14.6 MB.
02-16 12:55:48.133 8549 8578 D Unity : System memory in use after: 14.6 MB.
02-16 12:55:48.133 8549 8578 D Unity :
02-16 12:55:48.133 8549 8578 D Unity : Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 603.
02-16 12:55:48.133 8549 8578 D Unity : Total: 4.084000 ms (FindLiveObjects: 0.244000 ms CreateObjectMapping: 0.152000 ms MarkObjects: 2.356000 ms DeleteObjects: 1.261000 ms)
02-16 12:55:48.133 8549 8578 D Unity :
02-16 12:55:48.295 8549 8578 D Unity : LocationTracker::SetDesiredAccuracy(5)
02-16 12:55:48.295 8549 8578 D Unity : LocationTracker::SetDistanceFilter(5)
02-16 12:55:48.295 8549 8578 D Unity : LocationTracker::Enable()
02-16 12:55:48.298 8549 8578 D Unity : LocationTracker::[network] (location update)
02-16 12:55:48.307 8549 8578 D Unity : LocationTracker::[network] (registered)
02-16 12:55:48.313 8549 8578 D Unity : LocationTracker::[gps] (registered)
02-16 12:55:48.317 8549 8578 D Unity : LocationTracker::[passive] (registered)thank you ![]()