Topic: Mobile Tileset size confusion
Hi,
I must say I love this asset. I've been researching this forum about sizing tileset for mobile screen resolution. I believe you've even responded to an email I sent. But I'm trying different things out, and now I'm confused...
I am just curious about the size. Some threads mention using Tileset.Resize(), and I've seen other threads where it's specifically mentioned to use a multiple of N * 256 for selecting a size.
1. My iPhone 6+ screen is 1242x2208. Should I use 1280x2304 (256 times 5, 256 times 9)?
2. Since Tileset is a generated mesh, not a texture, can't we just use any size we need rather than multiples of 256?
3. I would like to reposition the tileset, centered at 0,0,0 once it's been resized. How would I do that?
Thanks!