Topic: Serialize Notes

I only just noticed that GameObject notes are not serialized/saved anywhere in .scene/.asset/.meta files. Serializing notes would be extremely helpful when collaborating with others, much like comments in code. This might be tricky since notes don't use an actual Component...maybe you could use an editor script to listen for scene saves, and serialize all Notes into some separate file, like one under ProjectSettings/ using SettingsManager.

Re: Serialize Notes


It's designed so that notes are not stored in GameObject, so as not to affect the build.

The notes are stored in:
Assets/Plugins/Infinity Code/Ultimate Editor Enhancer Settings/References.asset

In future versions, I plan to split all the things stored in this file into separate files so you can better control what needs to be shared and what doesn't.

Kind Regards,
Infinity Code Team.

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