Topic: Tileset Map Is Upside Down In Scene

Hello,

I noticed that the tileset map is flipped upside down at runtime. Is there a setting to change this to not be upside down? I'm asking mainly because I have a few scripts that work with unity world space coordinates and assume that a growing x/z-value is moving right/up on the map. With the flipped map however this is no longer working (I migrated from the mapbox unity-plugin to this asset).

Cheers,

Jürgen

Re: Tileset Map Is Upside Down In Scene

Hello.

Tileset has the same orientation as if you set the texture to plane.
If you want to rotate the map just use Transform / Rotation / Y.

What are these scripts you mention?
Most likely, your scripts are easy to fix so that they work correctly for Tileset.

Re: Tileset Map Is Upside Down In Scene

Thanks. The 180° degree rotation around the Y-axis did the trick. The scripts I was referring to are written by myself. I'm drawing a regular grid on top of the map with discovered and undiscovered cells. A fog of war with square grid cells basically.