Topic: Fix overlap problem
When I attach horizon to the map, I found overlap between the map's eleavation and the horizon as in the next capture.
It's possible to solve this problem of superposition.
what I propose is :
-that either we can create the horizon from the outline of the map ,but I do not know how I can do that
-either we put a shader in the part of the horizon that contain the map so it becomes is transparent.
is there a solution for this problem?