Topic: Change map’s north orientation

Hi!

I ran into an issue where the north of the map is pointing toward -Z, and the east is toward -X.
When I place an object as a marker on the map, it ends up rotated 180 degrees around the Y axis relative to the map.

Is there a way to change the map’s orientation so that north points to +Z and east to +X?
Control: Tileset

Thanks in advance!

Re: Change map’s north orientation

Hi.

Thanks for the bug report.
The problem with the orientation of billboard markers when the map is rotated has been fixed.
The new version will be released soon, most likely next week.
If you need the patch sooner, you can email me (support@infinity-code.com) and I will send it to you.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Change map’s north orientation

Hi again!

I mean this: is it possible to change the map’s north direction?
Because when I load an object that is built to exactly match the real terrain as a Marker3D, it ends up rotated 180 degrees relative to the map.

If I simply rotate the map by 180 degrees, marker dragging becomes inverted and behaves incorrectly.
I also can’t rotate the object itself, because it is tied to logic that depends on its local coordinates.

Are there any other options for placing objects on the map besides using Marker3D?

Re: Change map’s north orientation

1. (The correct way). Wrap your marker's prefab (M1) in a new empty GameObject (M2).
Set the correct orientation for M1.
Make a prefab from M2 and use it for your marker.

2. (The easy way) Use the marker's rotation field.

An alternative way is to use GameObject as a marker and position it on the map yourself using the Online Maps API.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.