Topic: 2D marker with transparency

I'm trying to make and use a 2d marker with some transparency.  The background is completely transparent, along with a blue ball marker in the center.  Around the center is a circle with about 30% opacity (70% transparent).  Unfortunately unless I use 50% transparency or more, the color doesn't show at all.  50% transparency isn't enough for my liking.  I'm trying to implement like Apple Maps does with horizontal accuracy.  That is, as the accuracy of the locations services gets better/worse, I want to swap different user location markers (at runtime); if this is possible.  I figured it was. 

Anyway, an example of the marker is attached. 

Thanks!

Post's attachments

Attachment icon gps_accuracy3.png 4.08 kb, 9 downloads since 2026-01-17 

Re: 2D marker with transparency

Hi.

I checked your marker texture, and it works correctly on my end.
Screenshot attached.

Post's attachments

Attachment icon img1.png 326.66 kb, 6 downloads since 2026-01-18 

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Infinity Code Team.

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3 (edited by digitalrock 2026-01-23 18:38:06)

Re: 2D marker with transparency

Thanks Alex.  I tried matching your texture settings, but I can't seem to find the correct overrides to make it 256x256 RGBA8 sRGB 256.0 (like yours).  Your overrides are not visible, so I went ahead and tried every option in the dropdown.  I wonder if my project settings are the problem.  My build profile is for iOS and with Metal and Gamma color space.  In any case, even with the same texture from my OP, and the default Tileset on UI example, I can get the transparency to show. 

Thanks for your help!

Re: 2D marker with transparency

Most likely, this is due to Compression - None.
I am attaching a full screenshot of the importer.

Post's attachments

Attachment icon img1.png 57 kb, 4 downloads since 2026-01-25 

Kind Regards,
Infinity Code Team.

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