Topic: RealWorldTerrain - managing a large number of tiles creations
I'm in need to have a terrain consisting of 1.000 < x < 10.000 tiles , to then convert it to Gaia Pro vs and manage it with the Terrain streaming.
since this process for RWT is heavy and I sometimes experience crashes I would like to know if is possible to disable the tiles after they are created and unload them from the scene.
I'm open to any suggestion to deal with it