Topic: Process question

I am looking to make a train simulator game. I need to generate a narrow strip of land that is not straight. I could download multiple terrains next to each other to form a line. However, every time a new terrain is downloaded, the integrations such as Easy Road and RAM, that are in a separate object are overwritten. It seems like the process would be to download terrains, then use the repossess additional button to generate for all terrains at once. However that only works for individual terrains. Is there a better way to approach this?

Re: Process question

Hi.

To save already generated objects rename their object container (like Buildings, Rivers, etc).
For EasyRoads3D you can set the RWTIgnore tag on selected roads and they will not be destroyed.

Kind Regards,
Infinity Code Team.

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Re: Process question

It looks like that is exactly what I need. Thank you.