Topic: Issue with: "Screen position out of view frustum" in Navigation exampl
Hello,
I'm encountering a persistent error when trying out the "Navigation" example scene in Online Maps v3 (v3.9.3.1) in Unity editor 2022.3.28f1 on the Android platform. The issue arises specifically with a screen position error related to the camera's view frustum. Here's the error message I receive:
Screen position out of view frustum (screen pos inf, -inf) (Camera rect 0 0 1080 2340)
This error is followed by a series of call stacks that seem to involve Camera::ScreenPointToRay and related methods. Here is a part of the call stack:
0x00007ff7ab708e5d (Unity) StackWalker::GetCurrentCallstack
0x00007ff7ab70df29 (Unity) StackWalker::ShowCallstack
0x00007ff7ac6f2a21 (Unity) GetStacktrace
...
0x00000230acf3b5eb (Mono JIT Code) OnlineMapsTileSetControl:HitTest (UnityEngine.Vector2) (Infinity Code/Online maps/Scripts/Controls/3D/OnlineMapsTileSetControl.cs:458)
I have checked my camera settings and scene setup but haven't found any discrepancies that might cause this. Could anyone please help me understand what might be going wrong or how to resolve this error?