Topic: Placing (and locking) game objects in locations

I'm sure this is solved somewhere, but I can't find the answer. Basically, I need to dynamically add (and stack) game objects at various locations around the world and have them stay locked to those locations whenever I zoom in/out/away (keeping their relative sizes as well).

Where in the docs does it show how to do this? Or is this not possible?

thanks

Re: Placing (and locking) game objects in locations

Hello.

There are 2D and 3D markers systems for placing objects on the map.
2D marker is a texture.
3D marker is any prefab, except UI elements.
More details can be found in the Marker Manager and Marker 3D Manager sections of the documentation.
Examples of dynamic use of markers are in the atlas of examples.

https://infinity-code.com/documentation/online-maps.pdf
https://infinity-code.com/atlas/online-maps/#Marker

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Placing (and locking) game objects in locations

ah... I've been in the threejs/google maps world for too long. "markers" there are distinct entities from game objects.

Thanks!