Topic: Markers as filters to draw map
Hello everyone, hope you are all doing fine!
I want to make something similar to the Bouncing Circle example, but instead of creating drawing polys around the markers, I want to use the markers as filters to render the other map elements.
In other words, I want a blank map (custom texture) that only draws real map data around markers. Picture it as candles (markers) in the dark (custom texture). Like in Bouncing Circle example, rendered area should respect the map zoom and multiple filter markers should be supported.
What would be the best approach to achieve this? Any help in this matter will be much appreciated.
Thanks in advance,
Victor