Topic: Triplanar shader from google/bing image
Hi Alex,
I'm trying to convert my company's naval simulator from the 2018 to 2022 version of Unity in URP Render Pipeline.
At the moment (in 2018) I am using your RWT asset and an asset that works well with yours called RTP (Relief Terrain).
It's a tool that allows me to switch, when I get close to the terrain with the camera, from the real google/bing texture to a 4/8 layer shader and transform the terrain into sand, grass, rock etc.
Unfortunately this RTP doesn't work in URP and I need to use this render pipeline.
I was wondering if you knew any system to achieve a similar result?
RTP works by saving the Steepness and Height maps of the terrain tiles generated with RWT and, through a Combined Heightmaps texture, allows you to automatic paint the various layers (sand, grass,..) on the terrain in a perfectly correct way, by modifying other parameters too.
(You can see RTP interface attached)
I was wondering, could this result also be achieved using terrain tile splatmaps?
And could you create a tool that extrapolates these splatmaps from the generated RWT terrain?
Thanks a lot for your time