Topic: Workflow merge tiled maps.

Hallo, I'm using online maps with Resources as Source. So I predownload the tiles for my usage. Now I want to hand over a merged map of the single tiles to an illustrator to make it a custom style. Question is what a good workflow is that is also free. Not like maptiler where I have to pay every month although I just want to merge one time some tiles.

An additional question is: I found OnlineMapsTiles/{zoom}/{x}/{y} which i dont understand 100% because my folder look like the added foto. What does 43126 e.g. mean.

Thanks in advance

Re: Workflow merge tiled maps.

Hi.

Unfortunately, I don't know any free solutions for this.
If you have programming experience, it's pretty easy to implement on your own.

{zoom}, {x}, {y} are tokens that are replaced to values when used.

Kind Regards,
Infinity Code Team.

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Re: Workflow merge tiled maps.

Well I do have some experience. It's the question if I have enough.
How would you implement it?

Re: Workflow merge tiled maps.

1. Find the minimum and maximum values of X and Y that you have.
2. Create a texture of size ((maxX - minX + 1) * 256), (maxY - minY + 1) * 256).
Important: Unity can't work with textures with side sizes larger than 16k.
3. Read the texture of the tile from each of your sets, and get the colors.
https://docs.unity3d.com/ScriptReference/Texture2D.html
4. Calculate the offset for the new texture (x = (tileX - minX) * 256, y = (tileY - minY) * 256).
5. Set the colors in the new texture.
https://docs.unity3d.com/ScriptReferenc … ixels.html
6. After you've gone through all the tiles, encode the texture to PNG and save the file.
https://docs.unity3d.com/ScriptReferenc … ToPNG.html

Kind Regards,
Infinity Code Team.

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