Topic: Pathfinding
Hey,
I want my AI to navigate around generated buildings and other colliders that acts as obstacles. Right now I'm using a simple raycast avoidance method, but it is not very consistent.
Are there any examples on how to implement pathfinding in online maps? I believe A* pathfinding was mentioned before, is it this one? https://assetstore.unity.com/packages/t … -pro-87744
It's a bit expensive so I want to know if I can make it work before buying it.
Thanks.