Topic: Generate terrains entirely via scripting?
Hello,
We purchased RWT primarily for its scripting capability. Our use cases demand that we eliminate the possibility of human error. We ultimately seek to build a unified (stichable) collection of Unity terrains composed of SRTM 1-arcsec cells. RWT’s API documentation is class/type-oriented but does not offer scripting “How-Tos” as far as I can tell. Can you point us at scripting tutorial content relevant to our goals or provide a walkthrough of how one might use RWT’s APIs to accomplish the equivalent of the required GUI-based workflow?
Thanks!