Topic: Displaying RealWorldTerrain textures in place of the OnlineMaps Map
I have a project where I have a 3072x3072 OnlineMaps Map tile which the user interacts with, and I'm trying to make it so that specific terrain textures generated with RealWorldTerrain will load in instead of the default OnlineMaps map when I zoom into a specific area.
I.e., if I zoom in to the area surrounding Mt. Fuji, say coordinates 35.365 / 138.641 TL, 35.295 / 138.7295 BR, how can I make it so that a RWT pre-generated texture is what is displayed to the user.
I had a quick search for any related posts and found this https://forum.infinity-code.com/viewtopic.php?id=1133, but the issue is I want the RWT texture to be loaded at a given zoom, or otherwise, just always displayed instead of the map at that location.
From the documentation for OnlineMaps, I added the connector component to the generated RealWorld Terrain object but wasn't able to figure out how to integrate it with the map.
Sorry for the long-winded question, and any and all help is appreciated. Thanks!