Topic: Problems with conversion accuracy
Hi, I'm having trouble converting from World Position to Unity to lat - lon position. I am using the function
posLatLon = OnlineMapsControlBase.instance.GetCoords(posxz);
where posxz is a Vector2 that tells me the position of the object in the xz plane.
The imprecision is in the order of a hundred meters.
I noticed that using this function the accuracy is very high instead.
Vector2 posCursor = OnlineMapsControlBase.instance.GetCoords();
I know about the "Get Position By World Coordinates" action but I don't have it.
Thanks,
Ilaria