Topic: Error building webGL
Hello, when I try to build a very simple project for webGL, or even in your demo or fly scene, I get this error :
Assets\Infinity Code\Online maps\Scripts\Cache\OnlineMapsCache.File.cs(262,18): error CS0161: 'OnlineMapsCache.TryLoadFromFileCache(OnlineMapsTile)': not all code paths return a value
I know that WebGL doesn't support caching, but this error occurs even if the cache component is removed.
Is there anything that I can do ?
Best regards
Philippe