Topic: Map is transparent in HDRP project
Hello,
I have opened plugin (v 3.7) in a new and an empty project with Unity 2020.1.6 with HDRP, and I have opened Tileset example to Fix the materials, and when I inspect the materials they are assigned like it is explained in the documentation, but somehow I get transparent, blurred plane instead of a map (attached image).
I have tried with Unlit / Texture shader, but it looks to me like the map isn't as bright in the Sprite Renderer example.
My question is it needed to continue working with TilesetPBRShader and try to "fix" it somehow, or Unlit/Texture shader is okay?