Topic: Error enabling Mip Maps

Hey Alex,
I'm trying to use Huge Texture on Mobile (Android) and my first test is very good:
14336x14336, 2048 Page size, compression).

But the issue comes enabling Mip Maps:
Error: "Rebuilding mipmaps of compressed 2DArray textures is not supported"
Warning:"'ETC_RGB4' is not supported on this platform. Decompressing texture."

Do you think this is a platform limitation or is there a way to apply mips before compression or enable the use of another compression supported by android?
Thanks

Max

Massimiliano Mallus (Max)
SJM Tech
www.sjmtech3d.com

Re: Error enabling Mip Maps

Hello.

Thanks for the bug report, I didn't know about it.
I think I can fix this.
Please give me a few days to test.
Most likely at the beginning of next week I will be able to release a patch or new version.

Kind Regards,
Infinity Code Team.

uContext is Editor PowerPack (more than 60 tools) that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features, corrects and improves the editor’s built-in behaviors. Click here to download uContext Basic for free.

Re: Error enabling Mip Maps

Thanks!
Let me know if you need a specific test or any model/texture to test with.

Massimiliano Mallus (Max)
SJM Tech
www.sjmtech3d.com

Re: Error enabling Mip Maps

Thanks for waiting.
Sorry, the problem could not be resolved.
Unity just doesn't have a way to do it.
In a future version, you will have to choose compression or mipmaps.

Kind Regards,
Infinity Code Team.

uContext is Editor PowerPack (more than 60 tools) that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features, corrects and improves the editor’s built-in behaviors. Click here to download uContext Basic for free.

Re: Error enabling Mip Maps

Hey, no problem!
Thanks

Massimiliano Mallus (Max)
SJM Tech
www.sjmtech3d.com