Topic: Error enabling Mip Maps

Hey Alex,
I'm trying to use Huge Texture on Mobile (Android) and my first test is very good:
14336x14336, 2048 Page size, compression).

But the issue comes enabling Mip Maps:
Error: "Rebuilding mipmaps of compressed 2DArray textures is not supported"
Warning:"'ETC_RGB4' is not supported on this platform. Decompressing texture."

Do you think this is a platform limitation or is there a way to apply mips before compression or enable the use of another compression supported by android?
Thanks

Max

Massimiliano Mallus (Max)
SJM Tech
www.sjmtech3d.com

Re: Error enabling Mip Maps

Hello.

Thanks for the bug report, I didn't know about it.
I think I can fix this.
Please give me a few days to test.
Most likely at the beginning of next week I will be able to release a patch or new version.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Error enabling Mip Maps

Thanks!
Let me know if you need a specific test or any model/texture to test with.

Massimiliano Mallus (Max)
SJM Tech
www.sjmtech3d.com

Re: Error enabling Mip Maps

Thanks for waiting.
Sorry, the problem could not be resolved.
Unity just doesn't have a way to do it.
In a future version, you will have to choose compression or mipmaps.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Error enabling Mip Maps

Hey, no problem!
Thanks

Massimiliano Mallus (Max)
SJM Tech
www.sjmtech3d.com