Topic: [EDITED] Offline tiles not working properly using SpriteRenderer.
I am using Unity 2020.3.12f and OnlineMaps 22.214.171.124 and Universal Render Pipeline.
I have created my map (that uses SpriteRenderer) by copying it from "\Assets\Infinity Code\Online maps\Examples\Scenes\Controls\SpriteRenderer.unity".
I have also created a set of Tiles that successfully work if I place them on StreamingAsssets folder (setting source as "Streaming Assets and Online"), to use them as offline data source.
But, if try to use "Resources" folder instead of "Streaming Assets", tiles are not shown on the map. I can't either use "Cache tiles to resources" because it does nothing when clicked.
Is this a bug?
Edit: I simplified the post. Compilation errors were not related with OnlineMaps.