Topic: VR support?

I know google cardboards are supported, but can I run/export this on Vive and Oculus ? 

Trying  to  get  this  on  ViveFocus 3  as well.

Re: VR support?


Unfortunately, I do not know.
I do not develop for AR / VR, do not own such devices, and have not tested the asset on any VR devices except Google VR.

After the purchase, you have two weeks to test, and you can check it yourself.
If an asset is not suitable for your project, has some problems, or you simply did not like it, contact us and we will make a refund.

I get asked this question quite often for various devices, and I answer the same.
So far, no one has requested a refund because the asset was not working on their device.
So I think that the asset either works out of the box, or easily adapts to VR devices.

Kind Regards,
Infinity Code Team.

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