Apologies for so many questions but it feels like I am working in circles:)
What I am trying to get to is:
1. My procedurally generated buildings and roads are always in world scale 1m = 1unity unit
2. The mesh is always at 0,0 location
3. Map fills the screen
4. Map is in 1m = 1unit
5. Map could be seen as a full world map.
6. Camera target at 0,0
So 1 and 2 is done. 6 I think I can just move the map and the camera like your wizard does by default.
As you can see I don’t want to scale or change position of my mesh because of the map. I want map to change.
It looks like there is no way of doing it?
So I can move camera away only so much until Unity will behave strange. And for argument sake it will get me up to zoom level 15. After this point maybe I can replace my model with a simple icon and just scale an icon not the whole mesh.
At zoom level 15 the actual mesh could become so small anyway.