Ok Alex, one last thing, I switched over to Tileset and I see now that my DrawingPolys are in fact game objects in the scene, however:
I am not seeing how I can apply any components to the drawing element
When I try to apply it this way:
myDrawingElement.instance.gameobject.AddComponent<BoxCollider>()
the instance is always null--note I am trying to assign the collider right after it is added to the map....so it should be there right?
Is there another way I should be approaching this?
Currently I'm getting around it by going into the source code and adding the collider when the mesh filter and renderer are added, and then once the mesh is updated with the vertices, I update the collider's size and center.
It would be nice to do this without having to dive into your code.
I'm sure I'm missing something