Topic: Horizon bending

Hi

How would you recommend creating the horizon bending effect with big terrain from a high altitude?

Saw it in one of the example images, Fuji one:

https://infinity-code.com/sites/default … 0Yapan.jpg

Thanks

Re: Horizon bending

Hello.

It's just skybox + fog.
I used something like these settings:
https://forum.infinity-code.com/viewtop … 2143#p2143

I am a programmer, not an artist, and I may not know some things, but as far as I know, globally you do not have much choice here. Or skybox + fog, or assets like Horizon[ON].
https://assetstore.unity.com/packages/tools/terrain/horizon-on-31861
But keep in mind that I have not tested this asset, and I do not know how well it works.

Kind Regards,
Infinity Code Team.

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Re: Horizon bending

Thanks, will check it out.

Alex Vertax wrote:

Hello.

It's just skybox + fog.
I used something like these settings:
https://forum.infinity-code.com/viewtop … 2143#p2143

I am a programmer, not an artist, and I may not know some things, but as far as I know, globally you do not have much choice here. Or skybox + fog, or assets like Horizon[ON].
https://assetstore.unity.com/packages/tools/terrain/horizon-on-31861
But keep in mind that I have not tested this asset, and I do not know how well it works.

Re: Horizon bending

The best way - to me - should be to have a skybox, and a fog blending with the skybox. The issue is that if the skybox has not the same color all around (IE a sunset skybox) the fog color should blend with the skybox color, and this is not possible with the standard fog in Unity.  I tried several ways without success, but it should not be so hard for a programmer (and there is a very good one reading these lines at this very moment :-) to achieve this...
Best regards
Phil