Topic: How to use Timed Gaze?
The GazeCircle prefab doesn't have any behavior on it, so I added TimedGaze to the uPano Tour object in the hierarchy. I was able to drag the objects into the GazeCircle and Front Circle Image correctly, but I don't know what's supposed to go in the DisableComponent or DisableGameObject fields. Additionally, the circle doesn't appear or is positioned weirdly.
It seems like the TimedGaze component is expecting a very specific configuration for the GazeCircle object and I don't know what it's supposed to be. I tried putting the GazeCircle under a World Space canvas which seemed to almost work, but the circle laying on its side instead and the sizing was all off.
How exactly am I supposed to use TimedGaze? Where is the component supposed to go, and what is the GazeCircle object supposed to be set up as? Thank you for your help, really digging the asset otherwise.