Topic: Controlling Displayed City Names
As the application I am building is running on the hololens, which has a limited pixel density, the online maps portion loads in city names in increasingly smaller font sizes as it downloads data, to the point at which from a comfortable distance, these names are unreadable as they are smaller than the number of pixels available for them to be rendered to.
I tried reducing the texture size, but that also had the effect of displaying a smaller area and increasing the marker size (which isn't necessary).
When it first starts loading map data, it looks like this, and quite readable:
But a few seconds later, it looks like this:
(Note that the zoom level is unchanged, any apparent difference in size has to do with where the device was in relation to the map: I was having to take screenshots with one hand while interacting with the hololens with the other, all while being unable to look at my laptop to insure that I was taking the screenshot at the right time).
Marker size is about right, maybe a little small, but the map is an apparent 15 feet away (and about six feet wide). It is filling the displayable area on the hololens device, though. But quadrupling the size of everything (that is, changing the Online Maps width/height from 1024 to 256, so that the available area is 4 time smaller) makes the font readable, but the markers become huge and map-dominating. This is undesirable.
Note also that in the second screenshot I included some of our UI text for comparison. Pixelated, yes, but still readable.