Topic: Reloading Tiles manually
Hi, I'm currently overlaying tiles from a custom source(mbtiles) by intercepting the tiles download and then attaching a custom texture2d to the tiles.overlayTexture property.
However, the texture2d I'm attaching will change during runtime through a public function, I'm wondering which built-in function or ways can I use to redraw the tiles with the updated texture2d. I've tried using ClearAllCachce() and maps.Redraw but it doesn't seem to work. Right now in order for it to work, I have to zoom in and out in order to see the new tile texture.
Thank you!