Alex Vertax wrote:You mean resolution, right?!
The bigger, the better.
At the beginning of next week (most likely on Monday) I will send you an example.
I am not a MapTiler specialist, and I don’t know what the problem is.
You better ask this question to MapTiler support.
Hey sorry, I meant that the aspect ratio of the texture such that when I use TilesetOverlayExample.cs, the texture will be display accurately over the map.
I tried using an overlay of 1080*1080 (as attached) with the TilesetOverlayExample script, the overlay container is initially offset incorrect in terms of y, after adjusting it( i try setting the overlay container to 0,-0.05,0), I still couldn't get it to overlay accurately. (Picture 1)
In the photos (Picture 2), the orange boundaries (using drawing api) are the correct overlay I'm trying to achieve with overlay and the purple one is one created with tilesetexample.
I hope I explained my problem clearly, thank you Alex for helping up.
Post's attachments Example.zip 634.93 kb, 163 downloads since 2020-06-30