Topic: Access Shader properties of Map Material on Runtime
Hi Alex.
I found another challenge for me (hope not for you ).
I want to add some nice effects in runtime to the map, like dissolve, vertex displacements, hologram, etc...
My difficult is the map does not have a standard material property and Playmaker can`t access the instanced material of the map.
I am using Amplify Shader with your PBR Bridge script and all works very well if you set up before hitting play, but if I change the material in play mode nothing happens.
Any idea of how to get the map working with a runtime configurable shader?
Thanks