#### Topic: Positioning Hot Spots by location

When you have locations where the current and target panoramas are located, using uPano API you can convert the location to pan and tilt.

Example:

``````using System;
using InfinityCode.uPano;
using InfinityCode.uPano.HotSpots;
using UnityEngine;

public class CreateHotSpotByLocation : MonoBehaviour
{
public double panoLongitude;
public double panoLatitude;
public float panoAltitude;

public double hotSpotLongitude;
public double hotSpotLatitude;
public float hotSpotAltitude;

public GameObject hotSpotPrefab;
private HotSpot hotSpot;

private void Start()
{
HotSpotManager hotSpotManager = GetComponent<HotSpotManager>();
hotSpot = hotSpotManager.Create(0, 0, hotSpotPrefab);
UpdatePosition(hotSpot, hotSpotLongitude, hotSpotLatitude, hotSpotAltitude);
}

private void UpdatePosition(HotSpot hotSpot, double longitude, double latitude, float altitude)
{
double tx1, tx2, ty1, ty2;
GeoHelper.CoordinatesToTile(panoLongitude, panoLatitude, 20, out tx1, out ty1);
GeoHelper.CoordinatesToTile(longitude, latitude, 20, out tx2, out ty2);

double distance = GeoHelper.Distance(panoLongitude, panoLatitude, longitude, latitude) * 1000;

float pan = 90 + (float) MathHelper.Angle2D(tx1, ty1, tx2, ty2);
float tilt = 0;

float offset = altitude - panoAltitude;
if (Math.Abs(offset) > float.Epsilon)
{
tilt = (float)Math.Atan2(offset, distance) * Mathf.Rad2Deg;
}

hotSpot.SetPanTilt(pan, tilt);
}
}``````
Kind Regards,
Infinity Code Team.

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#### Re: Positioning Hot Spots by location

hi i put it in the code but the hotspot is following the camera wherever i go. i want the the hotspot stay at it's location. how can i do that?

#### Re: Positioning Hot Spots by location

Hello.

Unfortunately, I did not understand the description of your problem.
Here is the video that I have when using this script:
https://www.dropbox.com/s/e5tc5qm7em0ub … 5.mp4?dl=0