Topic: [SOLVED] Blending between two panorama textures
Hello,
Thank you for this awesome asset.
I just acquired it and did a bit of research in the API documentation but I'm not quite sure how to proceed.
I use 6 textures with the cube faces renderer to create my panorama, and I'd like to be able to blend between two sets of textures (with a UI Slider or something like that).
I was thinking of rendering two panoramas, one in front of the other, and just fade out the one closest to the camera, but this seems quite inefficient.
I might have to write a custom shader for this but I don't know how I could access the 2 textures in my shader since uPano can only provide 1.
Any idea how I could implement something like this ?
Thank you :)