Topic: Veg Pro Masks and Roads don't play well

RWT is generating Veg Masks based on the underlying map (good). RWT is generating roads based on the road data (good). The Road is a assigned a Veg Mask Line which requests that veg' is excluded from the road (good).

The Problem.
The roads overlap the Veg Masks. The problem with this is that, according to the Veg Pro authors, the Veg Mask Line ONLY works against Biome Masks NOT against Veg Masks. To put it another way, any include of veg in the Mask overrides any exclude of veg in the Mask Line. The result is that the veg types assigned to Veg mask are spawned over the roads.

Possible Solutions.
a) RWT is assigned biomes rather than veg' types and therefore generates Biome Masks rather than Veg' Masks.
b) RWT doesn't overlap roads and Veg Masks
c) Options for either (a) or (b)

Re: Veg Pro Masks and Roads don't play well

FYI I've written a very simple script that converts Veg Masks to Veg Biome Masks and that seems to resolve the issue. Might be useful if I can post that somewhere, maybe have it included as part of the editor??

Re: Veg Pro Masks and Roads don't play well

Hello.

I am not a great specialist in VS and VS PRO, and I did not know about such specifics.
I will try to add the ability to generate biomes for VS PRO, but it will not be fast.

Yes, please post your script.
It will definitely be useful for me.
And most likely it will be useful for other users who will have this problem.

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.

Re: Veg Pro Masks and Roads don't play well

I've written a quick post, including a clunky conversation script;
https://pauliom.com/2020/02/11/convert- … iome-mask/

Re: Veg Pro Masks and Roads don't play well

Many thanks!

Kind Regards,
Infinity Code Team.

Boost your productivity a lot and immediately using Ultimate Editor Enhancer. Trial and non-commerce versions available.