Topic: Real World Terrain & Vegetation Studio Pro help
I've added Vegetation Studio Pro using the following instructions;
'Select «Window / Awesome Technologies / Add Vegetation Studio (Pro) to scene».
Select «Hierarchy / Vegetation Studio (Pro) / VegetationSystem (Pro)».
Select the Vegetation Package you want to use.
Add Vegetation Items (grass and trees).
For Vegetation Studio Pro: Vegetation System Pro / Edit Biomes / Vegetation Mask Rules - ON ***'
First off, I can't see anything called Edit Biomes / Vegetation Mask Rules. Can anyone confirm this setting, if so perhaps a screenshot please?
Then when I change RWT to use VegPro, and press start I just get a lot of;
NullReferenceException: Object reference not set to an instance of an object
AwesomeTechnologies.VegetationStudio.VegetationStudioManager.Instance_RemoveVegetationMask (AwesomeTechnologies.BaseMaskArea maskArea) (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager_VegetationMasks.cs:57)
AwesomeTechnologies.VegetationStudio.VegetationStudioManager.RemoveVegetationMask (AwesomeTechnologies.BaseMaskArea maskArea) (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager_VegetationMasks.cs:20)
AwesomeTechnologies.VegetationMaskArea.UpdateVegetationMask () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskArea.cs:79)
AwesomeTechnologies.VegetationMask.PositionNodes () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMask.cs:172)
AwesomeTechnologies.VegetationMask.Update () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMask.cs:113)
Any ideas cause this I'm not getting anywhere with these two products at the moment.
Unity 2019.2.13f1
[com.unity.burst@1.1.2]
[com.unity.collab-proxy@1.2.16]
[com.unity.collections@0.1.1-preview]
[com.unity.ext.nunit@1.0.0]
[com.unity.ide.rider@1.1.0]
[com.unity.ide.vscode@1.1.2]
[com.unity.jobs@0.1.1-preview]
[com.unity.mathematics@1.1.0]
[com.unity.postprocessing@2.1.7]
[com.unity.test-framework.performance@1.2.3-preview]
[com.unity.test-framework@1.0.13]
[com.unity.textmeshpro@2.0.1]