Topic: Multiple Image map
I have some images, small pieces of a big image, like i have 40 images of 1000X1000 to make a 40000x400000 image.
This big image will become the map.
Is there a way to do that directly using th OnStartDownloadTile?
Or i have to make it a big one, that unity does not accept because of the texture max size, and use it to online maps?