Do you mean that the plane just wrong oriented?
How to fix this:
1. Create a new empty GameObject.
2. Create an instance of your marker in the scene inside the new GameObject.
3. Set rotation of the internal GameObject to (0, 180, 0).
4. Create a prefab from GameObject created in step 1.
5. Remove the external GameObject from the scene.
6. Use the new prefab for the marker.
I thought plane was moving the other way from the target point.
P.S. Does not make sense to send just a scene file, because it cannot be imported correctly.
How to export package: right-click on the scene in Project Window and select Export Package.
Kind Regards,
Infinity Code Team.
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