About rivers, crossings and erosion:
Sometimes one screenshot is worth a thousand words.
See attached screenshots.
About rivers in your area:
Only one section of the river is marked in your large area.
This can be seen in the third screenshot.
About R.A.M .:
I looked at this asset in more detail, and I think it will be suitable for automatically generating editable rivers.
I will test the possibility of deep integration with R.A.M.
But please do not take this post as a promise to add R.A.M. integration, because there could be any unexpected problems, or I just won't be satisfied with the result.
About flatten terrain:
This feature will create a lot of problems and will only work correctly in a very small range of settings.
If you want you can do it after generation using Unity API.
In this case, you don't even need to use RWT API.
About CityGen3D and other similar assets:
Each asset is unique and has its own development vector, strengths and weaknesses.
And it is normal that an asset has its own unique features.
I don't know if it's possible to use RWT and CityGen3D together, because I don't have CityGen3D.
You have both assets, and you can easily check it.
Post's attachments img1.png 843.26 kb, 85 downloads since 2020-08-17
img2.png 791.67 kb, 71 downloads since 2020-08-17
img3.png 657.2 kb, 73 downloads since 2020-08-17
Kind Regards,
Infinity Code Team.
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